Blog
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C++ Preprocessor Directives: #include, #define, #ifdef,
Guide to C++ preprocessor directives: file inclusion, macros, conditional compilation, and #pragma.
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C++ Profiling: Find Bottlenecks with Timers, gprof, perf,
C++ profiling guide: chrono timers, gprof, Linux perf, Valgrind Callgrind, and common pitfalls—measure before you optimize.
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C++ RAII Explained | Why Constructors and Destructors Prevent Leaks
A deep dive into C++ RAII grounded in a real production connection-leak incident, covering exception safety, the C++ Core Guidelines, and composable ownership.
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C++ RAII Pattern Complete Guide
A complete reference to the C++ RAII pattern: acquiring resources in constructors and releasing them in destructors, with smart pointer and lock examples.
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C++ RAII & Smart Pointers: Ownership and Automatic Cleanup
RAII in C++: acquire resources in constructors, release in destructors—plus unique_ptr, shared_ptr, weak_ptr, patterns, and common pitfalls with examples.
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C++ random | Engines, distributions, and replacing rand()
C++11 random: random_device seeding, mt19937, uniform and normal distributions, shuffle, weighted picks, threading, and when to use a cryptographic RNG.
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C++ std::random_device | Hardware entropy for seeding
How random_device maps to OS entropy, using entropy(), seed_seq for mt19937, UUID and token examples, performance vs mt19937, and platform quirks when e...
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C++ random numbers — Complete Guide
Why rand() is problematic, how to use random_device, mt19937, and distributions in C++11, with dice simulations, shuffling, weighted picks, seeding, and...
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C++ Range Adaptors | Pipeline Composition in C++20
C++20 range adaptors: filter, transform, pipe syntax, lazy views, custom adaptors, and lifetime—how they relate to std::views.
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C++ Range-Based for: auto, References, Temporaries,
Range-based for in C++: auto vs auto& vs const auto&, proxy iterators, temporaries, C++17 structured bindings, custom begin/end, and production patterns.