Blog
-
[2026] Custom C++ Memory Pools: Fixed Blocks, TLS, and Benchmarks [#48-3]
Fixed-size block pools, free lists, thread-local pools, object pools, frame allocators, and benchmarking vs global new/delete. When pools help and when ...
-
[2026] C++ Segmentation Fault & Core Dump: GDB/LLDB Debugging Complete Guide [#49-1]
Enable core dumps, analyze crashes with GDB or LLDB, and catch use-after-free with AddressSanitizer. Practical workflow for C++ segfault debugging in de...
-
[2026] CMake Link Errors: LNK2019, undefined reference, and Fixes [#49-2]
Everything about CMake Link Errors: LNK2019, undefined reference, and Fixes [#49-2] : configuration, optimization, troubleshooting. Understand build sys...
-
[2026] Asio Deadlock Debugging: Async Callbacks, Locks, and Strands [#49-3]
Hidden deadlocks in Boost.Asio: mutex + condition_variable with async completion, lock ordering, and fixes with strands, std::lock, and thread dumps.
-
[2026] C++ Chat Server Architecture: Boost.Asio, Room Management, Message Routing, and Connection Pooling
Build production C++ chat servers: Boost.Asio async I/O, acceptor-worker pattern, room management, message routing, connection pooling, heartbeat, grace...
-
[2026] C++ Caching Strategy Complete Guide | Redis, Memcached, In-Memory Cache [#50-8]
Master C++ caching strategies: Redis (hiredis), Memcached (libmemcached), in-memory cache (LRU, TTL), cache invalidation, cache-aside/write-through/writ...
-
[2026] C++ SFINAE and Concepts | Template Constraints from C++11 to C++20
SFINAE with `enable_if`, classic type-trait tricks, C++20 concepts, `requires` expressions, and how concepts improve error messages versus SFINAE alone.
-
[2026] C++ SFINAE Complete Guide | Substitution Failure Is Not An Error, enable_if, void_t
Master C++ SFINAE: how substitution failure removes template candidates, std::enable_if patterns, expression SFINAE with decltype, custom type traits wi...
-
[2026] C++ std::span | Contiguous Memory View (C++20)
std::span for arrays and vectors: non-owning view, subspan, bounds, const correctness, lifetime pitfalls, and C API interop.
-
[2026] C++ State Pattern: Complete Guide | Finite State Machines & Behavior
State pattern in C++: replace giant switch/if chains with state objects—traffic lights, TCP, game AI, vending machines; Strategy vs State for English se...